As of World of Warcraft, they still offer support to the Alliance in terms of building tanks, designing weapons, sending flying machines, and so on. In Warcraft III and Frozen Throne, and even in World of Warcraft, it becomes clear that the Gnomes have had internal problems of their own for several years. During Warcraft II, the Gnomes were, in effect, building weapons and lending designs to the Alliance - but they were staying out of any direct fighting. Metzen: I think we deal with it a little bit in upcoming D&D supplements. īI: How do the Gnomes fit back into Warcraft lore? They were notably absent from Warcraft III. So that no matter in what medium you are experiencing Warcraft it all feels like a contiguous experience." - Chris Metzen, World of Warcraft, Behind the Scenes DVD.įor example, in this interview, Metzen discusses a little bit about on how he uses the RPG to explain things within the World of Warcraft MMORPG. We are kind of painstakingly anal, about making sure all the details add up, that continuity is held to be sacred. We've always tried to do that with are ancillary products like the D&D line and our novels. " We're taking the process of building a world seriously and it wasn't just churned out. Metzen's personal view is that the history of Azeroth is not found in just one source, but includes the RPGs, novels, comics, manuals, and games. These limitations make the game incapable of showing everything. Many things do not show up in the MMORPG due to limitations of the game's scale and other gameplay mechanics. Lands of Mystery Extra: Blue Dragonspawn StatsĬhris Metzen was in charge of the lore and used the books to expand upon things in his view of the World of Warcraft.World of Warcraft: The Roleplaying Game Preview.World of Warcraft RPG Conversion Document.World of Warcraft: The Roleplaying Game Character Sheet.Note that SKU 17209 has not yet been used by White Wolf Publishing. The following sortable table has a default order based on the order the books were published.įor the chronological order of where the books fit in the game world timeline, see Timeline (RPG Books Chronology). The book cover for World of Warcraft: The Roleplaying Game. The book cover for Warcraft: The Roleplaying Game. The document also notes incompatible material that was replaced or eliminated in the new system. A conversion document was released seperately explaining how to convert material from the previous game into the new system. This was done in order to tie in with the success of the World of Warcraft MMORPG and to use the Open Gaming License. In 2005, White Wolf updated the rules from the previous game giving the new series the name World of Warcraft: The Roleplaying Game. Both series are d20-based pen-and-paper RPGs from White Wolf Publishing released under their Sword & Sorcery imprint. World of Warcraft: The Roleplaying Game is also at times referred to as either the World of Warcraft RPG or WoW RPG. Even though World of Warcraft: The Roleplaying Game replaced the previous series, both games are still referred to as the Warcraft RPG by many for simplicity's sake. The Warcraft RPG may refer to both the game series Warcraft: The Roleplaying Game and its successor game series World of Warcraft: The Roleplaying Game.
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